-
Tomb
Raider (2000)
-
8 weeks spent supervising first
and second unit shoots at Pinewood Studios.
-
Director - Simon West
-
VFX supervisor - Steve Begg
-
Band
of Brothers (2000) - Emmy
nomination for special visual effects
-
15 weeks spent in Hatfield Studios
previsualising motion control and CG shots.
-
5 weeks spent on model shoot
driving motion control rig and model movers.
-
Matchmoving and pipeline design
for 3D aircraft and environments.
-
Directors - Phil Alden Robinson,
Richard Loncraine
-
VFX supervisor - Angus Bickerton
-
Gladiator
(1999) - Academy
award for visual effects
-
10 weeks spent on location in
Malta supervising 3D aspects of shoot, surveying and photographing the
set and previsualising set extensions for the director.
-
Match-moving, modelling, texturing
and lighting for 3D set extensions, particle effects and 3D crowds.
-
Director - Ridley Scott
-
VFX supervisors - John Nelson,
Tim Burke, Rob Harvey
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click to see larger
images
-
Babe
- Pig in the City (1998)
-
4 weeks in Australia designing
shot methodologies with VFX supervisor.
-
Motion tracking for 3D mouths
on live animals and eye replacements for animatronic models.
-
Modelling and texturing for
3D matte paintings.
-
Match-moving and previs for
motion control shots.
-
Director - George Miller
-
VFX supervisor - Grahame Andrew
-
Enemy
of the State (1997)
-
Previs, modelling and texturing
for timeslice shot.
-
Previs and motion control for
model satellite shots.
-
Director - Tony Scott
-
VFX supervisors - Jamie Price,
Tim Burke
-
Various supervising, 3D and software work on
Harry Potter and the Goblet of Fire,
Eragon,
Kingdom of Heaven,
Ella Enchanted,
Hannibal,
A Knight's Tale,
Cats
and Dogs,
The Mummy,
Entrapment,
Pitch Black,
The Avengers,
Saving Private Ryan,
Sleepy Hollow,
My Life So Far,
Waking Ned and
Heart.
-
Commercials
-
Michelin - Ducks
-
Skoda - Turnaround
-
Saab - Unique
-
Lincoln - Surprising Journey
and many more
Images copyright Warner Bros,
Dreamworks, Universal and Touchstone